Hi:
I am running a simulation program which asks atlas to pick up an object multiple times (supposed to be as many as possible) But the simulation slows down when it is running (after about 100 loops). And even, gazebo died after 294 loops. During the simulation, I delete and re-spawn the object in each loop. I am wondering that the object was not really deleted. On the list shown on the left of the gui, the object did disappear when it is deleted. Another thing that can slow down the simulation is the number of contacts is increasing all the time. Is there a way to check how many bodies and contacts in the world? Is there a debug mode that I can turned on to check them without recompiling gazebo?
Thanks Best wishes Cherry
Originally posted by Cherry on Gazebo Answers with karma: 17 on 2013-04-02
Post score: 0