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Hi,

By request I'm reposting this question from the ros-users mailing list. Again, my apologies if this issue has been addressed elsewhere previously, but I was unable to find an answer after searching around for a while.

My problem is that whenever I spawn a gazebo object with certain basic material properties (e.g. Blue, Gold), it is transparent when viewed in front of the ground plane. If I adjust the camera to look at it horizontally, I can then see the top part of the object that projected onto the sky.

However, if I spawn the same object, but change its material to, e.g. RustySteel, it is completely visible. For example, if I spawn the table object using the table.launch script in gazebo_worlds, I can see the table top (LightWood) but not the legs (Red). There are no error messages in the console.

Does anyone know how to fix this problem? I'm sure there's a relatively straightforward solution, but it has alluded me so far :)

System info: Ubuntu Maverick (2.6.35-25) 64bit running on Parallels VM on MBP i7 ROS C Turtle, all packages are up to date.

I was also able to reproduce this problem on a Dell Quad Core running 64bit Maverick.

Thanks in advance!

--sk

Originally posted by scottk on ROS Answers with karma: 1 on 2011-02-28

Post score: 0

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1 Answer 1

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Gazebo's sensor simulation which relies on Ogre libraries have been known to be problematic on VM's. What types of (emulated) GPU and GPU driver are you using?


Originally posted by hsu with karma: 5780 on 2011-03-02

This answer was ACCEPTED on the original site

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Original comments

Comment by lalith on 2013-04-07:
hi, i am also facing the same issue, may i know how to solve it?

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