Hello,
When checking for collision in MoveIt! using CollisionResult, one can get the distance to the nearest collision. Is it possible to also have the normal vector along that distance? Basically, I'm trying to get as much collision information as possible before it happens, so direction in addition to proximity would be very useful.
Thanks, JML
Originally posted by JML on ROS Answers with karma: 26 on 2013-10-28
Post score: 0