Hi, my task is to retrieve 3d points that correspond to 2d points (guess inliers) from a query cloud. There is tod::PCLToPoints which exactly does that. I am wondering though why there is one common scaling factor for both x and y indices from image coordinate space.
int u = float(cloud.width) / image.cols * x
int v = float(cloud.width) / image.cols * y
// such that cloud.at(u, v) corresponds to image(x, y)
What's the reason behind this? I expected that the proportion between y and v is given by dividing cloud height by number of rows in the image, yet experiments show that the approach tod::PCLToPoints is correct (on point clouds and images gathered with tod_training scripts and Kinect camera).
Originally posted by Julius on ROS Answers with karma: 960 on 2011-04-25
Post score: 0