I don't have an example right now (not at my computer), but I'm hoping to be able to import a world designed, modelled, and textured in Blender (poly count isn't an issue).
I can import the model as a Solid -> Shape -> Mesh -> .dae
file. Then I have to add an Appearance node to give it any kind of shading. But the .dae
file already has colours and textures (as appearing in Blender 3D), but I haven't seen it show up in Webots.
Am I maybe missing a step? I'm after even simple colours so the entire environment isn't a single colour.