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I don't have an example right now (not at my computer), but I'm hoping to be able to import a world designed, modelled, and textured in Blender (poly count isn't an issue).

I can import the model as a Solid -> Shape -> Mesh -> .dae file. Then I have to add an Appearance node to give it any kind of shading. But the .dae file already has colours and textures (as appearing in Blender 3D), but I haven't seen it show up in Webots.

Am I maybe missing a step? I'm after even simple colours so the entire environment isn't a single colour.

I don't have an example right now (not at my computer), but I'm hoping to be able to import a world designed, modelled, and textured in Blender (poly count isn't an issue).

I can import the model as a Solid -> Shape -> Mesh -> .dae file. Then I have to add an Appearance node to give it any kind of shading. But the .dae file already has colours and textures (as appearing in Blender 3D), but I haven't seen it show up in Webots.

Am I maybe missing a step? I'm after even simple colours so the entire environment isn't a single colour.

I don't have an example right now (not at my computer), but I'm hoping to be able to import a world designed, modelled, and textured in Blender (poly count isn't an issue).

I can import the model as a Solid -> Shape -> Mesh -> .dae file. Then I have to add an Appearance node to give it any kind of shading. But the .dae file already has colours and textures (as appearing in Blender 3D), but I haven't seen it show up in Webots.

Am I maybe missing a step? I'm after even simple colours so the entire environment isn't a single colour.

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Greenonline
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I don't have an example right now (not at my computer), but I'm hoping to be able to import a world designed, modelled, and textured in Blender (poly count isn't an issue).

I can import the model as a Solid -> Shape -> Mesh -> .dae.dae file. Then I have to add an Appearance node to give it any kind of shading. But the .dae.dae file already has colours and textures (as appearing in Blender 3D), but I haven't seen it show up in Webots. 

Am I maybe missing a step? I'm after even simple colours so the entire environment isn't a single colour.

Cheers for any assistance.

I don't have an example right now (not at my computer), but I'm hoping to be able to import a world designed, modelled, and textured in Blender (poly count isn't an issue).

I can import the model as a Solid -> Shape -> Mesh -> .dae file. Then I have to add an Appearance node to give it any kind of shading. But the .dae file already has colours and textures (as appearing in Blender 3D), but I haven't seen it show up in Webots. Am I maybe missing a step? I'm after even simple colours so the entire environment isn't a single colour.

Cheers for any assistance.

I don't have an example right now (not at my computer), but I'm hoping to be able to import a world designed, modelled, and textured in Blender (poly count isn't an issue).

I can import the model as a Solid -> Shape -> Mesh -> .dae file. Then I have to add an Appearance node to give it any kind of shading. But the .dae file already has colours and textures (as appearing in Blender 3D), but I haven't seen it show up in Webots. 

Am I maybe missing a step? I'm after even simple colours so the entire environment isn't a single colour.

Is it possible to import a .dae mesh file, with its materials, into a webots world with its materials?

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