I have a concept for an arm that I'm trying to model in URDF and simulate in RViz using Moveit! The problem is that the joint angle for the second arm segment is dependent on the joint angle of the first arm segment (i.e., if the first segment rotates by theta, then so too will the second joint. You see this kind of mechanism used on certain desk lamps. The following YouTube video gives you a visual example of what I'm talking about:
http://youtu.be/kb7sMt0lyDY
How should I go about modeling this in URDF? Rather than giving this arm a special treatment in URDF, is doing something in Moveit! an option so as to drive the kinematics of this unique type of mechanism?
Originally posted by daalt on ROS Answers with karma: 159 on 2014-03-17
Post score: 1