Is it possible to attach plugin to a model directly from the code (not in the sdf files or xml files). So I want to add the model programmatically inside the simulation and then attach a model plugin to that model by specifying the path to the plugin library.
Something like:
//load model
worldPtr_->InsertModelFile(modelName);
//get model pointer
modelPtr = getModelPtr();
//attach a plugin to that model
attachPlugin(modelPtr, pluginName)
The code above should be executed inside the world plugin. Is something like that even possible?
Originally posted by jelavice on Gazebo Answers with karma: 5 on 2017-05-28
Post score: 0