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UWSim; using osgOcean 1.0.1 Building scene... . Loading cubemaps: 0.340616s . Generating ocean surface: 0.000218s . Creating ocean scene: 0.000686s . Setting up lighting: 1.3e-05s . Setting localized world: 0.0001s Complete. Time Taken: 0.34181s Loading URDF robot... · GIRONA500/g500_March11.osg: 4.52215s · ARM5E/ARM5E_part0.osg: 0.128019s · ARM5E/ARM5E_part1.osg: 0.124858s · ARM5E/ARM5E_part2.osg: 0.208291s · ARM5E/ARM5E_part3.osg: 0.754475s · ARM5E/ARM5E_part4_base.osg: 0.669661s · ARM5E/ARM5E_part4_jaw1.osg: 0.10166s · ARM5E/ARM5E_part4_jaw2.osg: 0.097404s · Linking links...Robot successfully loaded. Total time: 0.017174s 6.62416s Segmentation fault


Originally posted by michaelowenliu on ROS Answers with karma: 31 on 2012-04-15

Post score: 3

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2 Answers 2

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Just run

rosrun UWSim UWSim --disableShaders

Currently, full support for shaders is possible on ATI and NVidia cards. It's possible that your integrated card doesn't support all the shaders required for UWSim. Then you have to run without shaders support, which means you will not see many of the visualization effects like silt, god rays, etc. However, all the functionality should be still there.

Please let me know if that works for you


Originally posted by Mario Prats with karma: 291 on 2012-04-16

This answer was ACCEPTED on the original site

Post score: 3


Original comments

Comment by michaelowenliu on 2012-04-20:
It does work! Thank you very much!

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Hi, what graphics card do you have? Could you please try with the --disableShaders option?


Originally posted by Mario Prats with karma: 291 on 2012-04-16

This answer was NOT ACCEPTED on the original site

Post score: 1


Original comments

Comment by Eric Perko on 2012-04-16:
FYI: I didn't actually ask the question, just added a tag to it :-). @michaelowenliu actually asked the question.

Comment by michaelowenliu on 2012-04-16:
Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07)

Comment by michaelowenliu on 2012-04-16:
What is the disableShaders option, and how to do with it

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