Timeline for Gazebo Garden - How to get colliding entities with gpu_lidar sensor (ray)
Current License: CC BY-SA 4.0
4 events
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Aug 10, 2023 at 13:12 | comment | added | JRTG | There are other possible solutions, e.g. transform the laser scanner object points into world coordinates, and compare these to object coordinates from a pose publisher to discriminate which objects corresponds to the laser scanner detection. But as @Tully already wrote in another comment: you will need to give more detailed info on what specific you try to achieve (preferably with a sketch or image), how exactly you are currently trying, and what specific problems you run into that make it not work. | |
Aug 10, 2023 at 12:58 | comment | added | Gabriele | Thanks a lot for the reference! The difficulty really lies in making attachments with an entity whose location and ID I cannot know a priori, I would like to emulate the most realistic behavior possible and looking on the net I found only about vacuum gripper (not working) and I was looking for something that would narrow down the check on entities in a particular area of the gripper, and then make attachments with the closest one based on the lidar msg. | |
Aug 9, 2023 at 20:00 | comment | added | azeey | One caveat is that the PerformerDetector uses axis aligned boxes, so it may not work well in some cases. Another option to look at is logical cameras | |
Aug 9, 2023 at 17:29 | history | answered | JRTG | CC BY-SA 4.0 |