zerodog
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About

Summary

"Under promise and over deliver" has been my operating principal for over 15 years as a lead and senior software engineer in the video game industry. I find what the client needs and deliver the project on time and with the highest quality. I work both independently and with teams and am an effective team lead. A highly diverse knowledge of platforms ranging from the iPhone and Nintendo DS to Linux clusters and general purpose GPU programming. Enjoy the challenge of the most difficult of engineering problems and have professionally developed physics engines, rendering engines, custom scripting languages, machine learning, and computer vision.

Specialties

Software Engineering, video game development, physics and collision, tools (Maya and 3DS Max), 3D Rendering (OpenGL), computer vision, machine learning.

Recent Experience

Shipped many iOS, Android and embedded systems projects for various clients:

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