What's an appropriate tool for simulating a car driving in a simple closed-loop racetrack? I'm trying to implement the control logic for an autonomous vehicle, and I'd like to be able to first simulate the behaviour before testing on a physical platform. The target environment is mostly 2D, but there are some 3D obstacle like small ramps and arches, so I can't use a strictly 2D simulator.

I've looked at some robotics simulators, as listed here, but they seem like overkill and none of them seemed designed to model outdoor environments. I've done a little work with Gazebo, and I can't find any guide of texturing the ground/sky/background.

All I really need is some way apply a texture map to the ground and sky, create a handful of obstacles, and then to calculate a camera feed as a simple two-wheeled chassis moves along a mostly 2D course. However, I need the video input to be as realistic as possible because I don't have access to the real world racetrack. I need to be able to test and train the control logic in the simulator, and then load that logic onto the real mobile platform and have it navigate the course.


This sounds similar to work my colleague did on high-speed vehicle control. He used TORCS (The Open Race Car Simulator). See this project page for a video, screenshots, and the published paper of his work.

| improve this answer | |

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.