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I am on a robotics team that plans to compete in a competition where one of the rules is that no sort of sonic sensor is allowed to be used. I guess that limits it to some sort of EM frequency right?

Ideally, my team is looking for a simple beacon system, where beacon A would be attached to the robot, while beacon B would be attached to a known point on the competition space. Then, beacon A can give information about how far away B is. After some searching, I could only turn up laser rangefinders that required pointing at the target. I am a CS student, so I'm not familiar with the terminology to aid searches.

Another nice property would be if the beacons also gave the angle of beacon A in beacon B's field of view, although this is not necessary, since multiple beacons could be used to obtain this information.

We have an Xbox 360 Kinect working, and able to track things and give distances, but it looses accuracy over distance quickly (the arena is about 6 meters long), and this beacon should be as simple as possible. We ONLY need it for a relative position of our robot.

Alternate Solution: Another way to solve this would be for an omni-directional beacon to only give angle information, two of these could be used to triangulate, and do the job just as well.

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Yes, there is such a system available today, ScenSor from DecaWave:

Decawave ScenSor

These tags can measure their distance from base stations using the time of flight of radio packets.

They have an precision of about 10cm, I.E. successive samples are randomly distributed in a 10cm diameter cloud around the true location. Also, the radio signal needs a clear line of sight from the tags to the base stations. Any obstacles will cause a slight delay in the signal, giving a slight error in the readings.

However, if you combine enough tags and base stations, plus odometry from your robot, you can get pretty good precision indeed.

One caveat: The chips on the modules are very complex to use, and the example source code provided by Decawave is a nearly indecipherable mess, so expect to put a lot of time and effort into getting these to work.

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You could use AR markers attached to each robot or in known locations around the room. In fact, this is how it is typically done in research for indoor, multi-robot systems. The libraries for recognizing and extracting range / angle information from AR markers are well developed, and included in the Robot Operating System. Now, you won't need to actually use ROS to drive your robot, maybe just to read the AR Markers.

The requirements are:

  • Omni-directional AR Markers, which are typically barcodes affixed (wrapped around) poles on top of the robot. Check out Keith Leung's work here, which does exactly what you want. Note, his research is on multi-robot SLAM, which is not what you want, but those markers on top of the robots are exactly what I'd use.
  • Camera (Kinect will do, it has one, you know)
  • A laptop with some processing power
  • ROS
  • In particular the ar_pose library
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  • $\begingroup$ This is an old post, but if anyone is also running into it: It is definitely not needed to install ROS to use a wrapper around the artoolkit (and ar_pose is exactly that) hitl.washington.edu/artoolkit $\endgroup$
    – FooTheBar
    Commented Aug 7, 2015 at 20:17
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An extremely cheap method would be to use IR leds mounted on your beacon and an omni-directional IR sensor array on your robot (just a few remote control leds arranged around your robot) The beacon will be glowing like a neon sign in IR and a simple brightness detection algorithm will give you a direction. Move 10cm, take another reading, etc.

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Another idea is to use polarized light beacons. If you have a few light sources polarized at different angles, then you can use some simple light sensors (or cameras) similarly polarized. If the beacons are at known world locations, you should be able to figure out your location through triangulation or trilateration. the polarization lets you distinguish between the different light sources.

This robot competition uses polarized light beacons to designate the goal areas: http://www.botlanta.org/cube-quest. And here is some detail on the beacons they use: http://www.botlanta.org/contests/cube-quest/beacon-details.

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