I am currently doing a project as my hobby. I am trying to simulate a robot car in a grid arena. Below is the image of the arena:
The start point of the car is the bottom-right corner(dark green box). And I have to reach at pink grid using the shortest path possible. Shortest path in the sense that cost of crossing the grid. The weights/costs of grids are as follows:
Red:4, Yellow:3, Green:2, White:1. Black grids are block/walls.
My implementation:
I used the OpenCV library in python to segment the colors of the grid and finding the centroids for each grid. centroid matrix is as follows:
[[( 34, 34) ( 85, 34) (137, 34) ( 0, 0) (240, 34) (292, 34)]
[( 34, 85) ( 0, 0) (137, 85) ( 0, 0) (240, 85) (291, 85)]
[( 34, 137) ( 85, 137) (137, 137) (188, 137) (240, 137) (291, 137)]
[( 0, 0) ( 86, 191) (137, 188) (188, 188) ( 0, 0) (291, 188)]
[( 34, 240) ( 85, 240) (137, 240) ( 0, 0) ( 0, 0) (291, 240)]
[( 34, 292) ( 0, 0) (137, 291) (188, 291) (240, 291) (291, 291)]]
Then I created an adjacency matrix(36*36) based on the nodes connected. Below is the adjacency matrix in form of a list:
[[0 2 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0]
[1 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0]
[0 2 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0]
[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0]
[0 0 0 0 0 1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0]
[0 0 0 0 3 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0]
[1 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0]
[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0]
[0 0 4 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0]
[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0]
[0 0 0 0 3 0 0 0 0 0 0 2 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0]
[0 0 0 0 0 1 0 0 0 0 1 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0]
[0 0 0 0 0 0 2 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0]
[0 0 0 0 0 0 0 0 0 0 0 0 3 0 1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0]
[0 0 0 0 0 0 0 0 2 0 0 0 0 2 0 4 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0]
[0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 3 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0]
[0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 4 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0]
[0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 3 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0]
[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0]
[0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 2 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0]
[0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 1 0 1 0 0 0 0 1 0 0 0 0 0 0 0 0 0]
[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0]
[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0]
[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0]
[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 1 0 0 0 0 0]
[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 2 0 1 0 0 0 0 0 0 0 0 0]
[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 1 0 0 0 0 0 0 4 0 0 0]
[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0]
[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0]
[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 1]
[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0]
[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0]
[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 2 0 0]
[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 2 0]
[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 1]
[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 2 0]]
Then I have implemented the Dijkstra algorithm to find the shortest path as:
from collections import defaultdict
class Graph:
def minDistance(self,dist,queue):
minimum = float("Inf")
min_index = -1
for i in range(len(dist)):
if dist[i] < minimum and i in queue:
minimum = dist[i]
min_index = i
return min_index
def printPath(self, parent, j):
if parent[j] == -1 :
print (j)
return
self.printPath(parent , parent[j])
print(j)
def printSolution(self, dist, parent):
src = 0
print("Vertex \t\tDistance from Source\tPath")
for i in range(1, len(dist)):
print("\n%d --> %d \t\t%d \t\t\t\t\t" % (src, i, dist[i])),
self.printPath(parent,i)
def dijkstra(self, graph, src):
row = len(graph)
col = len(graph[0])
dist = [float("Inf")] * row
parent = [-1] * row
dist[src] = 0
queue = []
for i in range(row):
queue.append(i)
while queue:
u = self.minDistance(dist,queue)
queue.remove(u)
for i in range(col):
if graph[u][i] and i in queue:
if dist[u] + graph[u][i] < dist[i]:
dist[i] = dist[u] + graph[u][i]
parent[i] = u
self.printSolution(dist,parent)
However, this code is raising an error on executing as:
g= Graph()
g.dijkstra(graph,35) #src at node 35
Error:
---------------------------------------------------------------------------
ValueError Traceback (most recent call last)
<ipython-input-166-4785fe512432> in <module>
1 g= Graph()
2 graph = adj
----> 3 g.dijkstra(graph,35)
<ipython-input-146-4fd492228481> in dijkstra(self, graph, src)
86
87 # remove min element
---> 88 queue.remove(u)
89
90 # Update dist value and parent
ValueError: list.remove(x): x not in list
The output should be like this:
Vertex Distance Path
0 -> 2 12 0 1 2
My doubts/questions:
1) Am I implementing/proceeding rightly to help the car reach its destination? Are these ideas good or I should choose a different approach? If yes, please suggest.
2) How can I resolve the issue in my code? I don't know why I am getting this error. If I should use a different algorithm/approach, please sugget.
3) Is my adjacency matrix right? I made it based on 36 connecting nodes with weights.
I am not a computer science student but doing it because of my interest. I have got no guide/teacher to teach me these things and looking at this site to resolve my issues.
I request you to please provide guidance.
Thank you.