2
$\begingroup$

Hey guys I am quite new to quaternions and I am a bit unsure as to how to use them. How are the velocities and accelerations trajectories determined using quaternions?

I have been using slerp to interpolate the orientations.

$$ \begin{align} Slerp(Q_0, Q_1,t) = Q_0(Q_0^{-1}Q_1)^t \end{align} $$

Where $t$ is the interpolation parameter from $[0;1]$. I read on wikipedia that:

*The derivative of $Slerp(q_0, q_1; t)$ with respect to t, assuming the ends are fixed, is $log(q_1 q_0^{−1})$ times the function value, where the quaternion natural logarithm in this case yields half the 3D angular velocity vector.*

This is further supported by a document I found on the topic of quaternion interpolation in animation (Dam, E. B., Koch, M., & Lillholm, M., (1998)), where in equation: (6.12), they show the first and second derivative (using their notation):

$$ \begin{align} \frac{d}{dt}Slerp(p,q,h) &= \frac{d}{dt} p (p^* q)^h \\ &= p(p^* q)^h log(p^* q)\\ &= Slerp(p,q,h) log(p^*q)\\\\ \frac{d^2}{dh^2}Slerp(p,q,h) &= p(p^* q)^h log(p^*q)^2\\ &= Slerp(p,q,h) log(p^* q)^2 \end{align} $$

In other words, to get the second derivative of $Slerp$ you need to times the function value with $log(Q_1, Q_0^{-1})^2$.

Is this legitimate? And can I use these resulting quaternions for:

$$ \begin{align} X_d = \begin{bmatrix}p_d\\ Q_d \end{bmatrix}, \quad \dot{X}_d = \begin{bmatrix}\dot{p}_d\\ \dot{Q}_d \end{bmatrix} \quad \ddot{X}_d = \begin{bmatrix}\ddot{p}_d\\ \ddot{Q}_d \end{bmatrix} \end{align} $$

where $p = [x,y,z]^\intercal$ and $Q = \{\eta, \epsilon \}$, and the dots $\dot{X}$ and $\ddot{X}$ are the respective velocities and accelerations.

Because I am not sure what to make of the results. Maybe because I don't really understand quaternions. For context here's an example:

Python:

import numpy as np
import quaternion
import matplotlib.pyplot as plt
import matplotlib as mpl
mpl.style.use('seaborn')
plt.rcParams['figure.figsize'] = [10, 15]

t = np.linspace(0,1,100)
Q = np.zeros((4,100))
Qd = np.zeros((4,100))
Qdd = np.zeros((4,100))

rot0 = np.array([[ 1.0,  0.0,  0.0],
                 [ 0.0, -1.0,  0.0],
                 [ 0.0,  0.0, -1.0]])

rotf = np.array([[ 0.0, -1.0,  0.0],
                 [-1.0,  0.0,  0.0],
                 [ 0.0,  0.0, -1.0]])

q0 = quaternion.from_rotation_matrix(rot0)
qf = quaternion.from_rotation_matrix(rotf)

for i in range(100):
    slerp = q0 * (q0.inverse() * qf)**t[i]
    slerp_d = slerp * np.log(qf * q0.inverse())
    slerp_dd = slerp * np.log(qf * q0.inverse())**2

    Q[:,i] = quaternion.as_float_array(slerp)
    Qd[:,i] = quaternion.as_float_array(slerp_d)
    Qdd[:,i] = quaternion.as_float_array(slerp_dd)

fig, (ax1, ax2, ax3) = plt.subplots(3, 1)
ax1.plot(Q.T)
ax1.set_title("Slerp")
ax1.legend(['w','i','j','k'])
ax2.plot(Qd.T)
ax2.set_title("Slerp_d")
ax2.legend(['w','i','j','k'])
ax3.plot(Qdd.T)
ax3.set_title("Slerp_dd")
ax3.legend(['w','i','j','k'])
plt.show()

Three plots depicting SLERP and their derivatives for trajectories

$\endgroup$

2 Answers 2

3
$\begingroup$

Derivative of $\sin$ is $\cos$, and the derivative of $\cos$ is $-sin$.

Given a quaternion definition of:

$q = \cos{a} + \mathbf{r}\sin{a}$

$\mathbf{r}^2 = -1$

I would expect to see what is effectively a phase shift at every derivative level, and that's what I'm seeing in your curves. I noticed your magnitude seems to be growing, but that may be because you need to normalize at every step.

$\endgroup$
1
  • 1
    $\begingroup$ It was the magnitude that was throwing me off. Yup, thanks for pointing out that I forgot to normalize according to the timestep. I think this resolves it. $\endgroup$
    – Spaceman
    Jun 2, 2020 at 12:48
1
$\begingroup$

I think you may have a mistake in python code. That is:

slerp_d = slerp * np.log(qf * q0.inverse())

I think the correct one is:

slerp_d = slerp * np.log(q0.inverse()*qf)

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service and acknowledge that you have read and understand our privacy policy and code of conduct.

Not the answer you're looking for? Browse other questions tagged or ask your own question.