The axis definition affect the roll, pitch and yaw definition in a quadcopter?
Image I have the axis defined this way:
then to roll I have to put a higher velocity in (1) than in (3) (turn around the $x$ axis), and to pitch I have to put a higher velocity in (2) than in (4) (turn around the $y$ axis), for example. But what if I have the axis defined like this:
the turn around the $x$ axis will happen when 1 and 4 have one velocity and 2 and 3 another one, and the turn around the $y$ axis will occur when the velocity in 1 and 2 is $v_1$ and the velocity in 3 and 4 is $v_2$, for example.
Is that correct? How are the kinematics equations in this case?