I am using dlib’s face detector with openCV to measure head pose and then use these values to render a Vr scene in unity 3D. The only problem is the jittering in the values estimated via computer vision. The values are quite jittery and that makes it impossible to create any sense of VR in unity. I am looking for ways that might help in filtering out these values and render them stable. I used averaging but that slows down the process alot. Any help would be really appreciated.
PS I havng tried Kalman filter yet. Not sure if it will work or not.