As part of a research project, I'm creating synthetic data, using the Unity engine. I have the final pose of a robotic arm (6 params: 3 for orientation, 3 for location/position), and also a .ply file for the mesh. Is there any way I can use this information directly to render an image in Unity?
Update:
I was thinking of the following approach (though I am not sure how well this will translate to Unity). I have the Camera transform, so I can have the coordinates of the end effector in the Camera frame. My camera and light source are the same, so I was thinking that in a renderer (say Unity), I'd fix the origin of the 3D world as the camera+light point, and then if I could somehow input the end effector coordinates (x,y,z and thetax, thetay, thetaz) in the frame, that would align the arm in the camera (final position) as I need it, and then I'd render the image.
Also as of now, my ply file is really simple and has only 3 joints (end effector, of course, being the end point of the last). Is this approach viable in Unity?
y
toarm
in the title ;) $\endgroup$ – jsotola Jun 26 '19 at 6:24