The laser_retro in the collision section in an object inside a sim works well with the non-gpu version of the Gazebo
ray plugin. However, I'm not getting the same results when using the gpu-version of the
Does someone know what's going on?
Edit: I put a value in the
laser_retro of an object in the Gazebo sim but when laser scanner rays collide with that object, I'm not getting any intensity value out of those points using the gpu version of the
ray plugin. I'm getting intensity values when using the non-gpu version of the