This question talks about the depth error ($\Delta$Z) as a function of disparity error ($\Delta$D).
I want to do the same for X
and Y
How would we quantify $\Delta$X and $\Delta$Y w.r.t. $\Delta$D
This question talks about the depth error ($\Delta$Z) as a function of disparity error ($\Delta$D).
I want to do the same for X
and Y
How would we quantify $\Delta$X and $\Delta$Y w.r.t. $\Delta$D
I think I understand the question - you're looking for how the 3D position of the object is affected if you have mis-judged the depth.
I think the answer lies in considering the nature of the camera system - it's kind of like polar (spherical) coordinates being mapped to a plane, such that each pixel represents a particular azimuth and elevation angle.
If your camera has a field of view of 60 degrees (+/- 30 degrees), then each pixel is going to represent some sliver of angle of your field of view, where the particular angular delta is the inverse of your resolution.
Consider this graphic:
Say you're looking at a house exterior (black) and the interior wall (red/green) through some open doors or windows. Red would be the incorrect depth estimate to the interior wall and green is the corrected estimate.
:EDIT: - Totally botched the math earlier, so I rewrote the paragraph below:
Since you're projecting your angular view onto that distance, the object in front of you has no x/y shift if you've estimated the depth wrong because $x = r\sin{\theta} = 0$ if your $\theta = 0$, regardless of $r$. However, as your objects get more on the edge of your field of view, the look angle $\theta$ gets larger and your x/y estimates get worse.
:EDIT: - I actually screwed up these equations originally. My mistake was starting with $x = z\cos{\theta}$, when it doesn't - it's polar, which doesn't use $z$! It uses $r$! Consider then the relationship between $\Delta z$ and $\Delta r$:
Now you can see that $\Delta z$ is the vertical/depth projection of the change in radial distance $\Delta r$ (theta is defined as the look angle away from broadside):
$$ \Delta z = \cos{\theta} \Delta r \\ $$
which can be restated as:
$$ \Delta r = \frac{1}{\cos{\theta}} \Delta z \\ $$
Now this makes more sense. By this definition, too, $x$ is the horizontal projection of the radial distance, as stated above:
$$ x = r \sin{\theta} \\ $$
Keep in mind that it looks like the sine/cosine functions are flipped, but that's because the look angle is away from broadside/vertical.
Continuing on to the equations as they should have been:
$$ x_{est} = r_{est} \sin{\theta} = \frac{1}{\cos{\theta}} z_{est} \sin{\theta} \\ x_{act} = r_{act} \sin{\theta} = \frac{1}{\cos{\theta}} z_{act} \sin{\theta} \\ \Delta x = x_{act}-x_{est} = \frac{1}{\cos{\theta}} z_{act} \sin{\theta} - \frac{1}{\cos{\theta}} z_{est} \sin{\theta} \\ $$
Now you can reduce $\frac{1}{\cos{\theta}} \sin{\theta}$ down to $\tan{\theta}$ and continue along as:
$$ \Delta x = z_{act} \tan{\theta} - z_{est} \tan{\theta} \\ \Delta x = \Delta z \tan{\theta} \\ $$ where, from the question you linked,
$$ \Delta z = \frac{z^2}{b f}\Delta D \\ $$