In Gazebo Classic, it was possible to assign torsional friction to objects, as explained here https://classic.gazebosim.org/tutorials?tut=torsional_friction&cat=physics. However, when I follow the same steps to add torsional friction parameters to my sdf for Gazebo Sim (Harmonic), it doesn't work. A sphere will keep spinning no matter how much torsional friction I give it. I have searched the repository and issues of Gazebo Sim and don't see any mention of torsional friction, which makes me think it might not be implemented. Below is the piece of sdf code I use:
<surface>
<friction>
<torsional>
<coefficient>1.0</coefficient>
<surface_radius>0.5</surface_radius>
<use_patch_radius>false</use_patch_radius>
</torsional>
</friction>
</surface>
Is this the correct way to use it? Or is there a workaround that would allow me to apply friction to an object which only has a single point of contact with another object? Maybe a way to increase contact depth/number of contact points between them?