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My System plugins that I added with gz::sim::Server::AddSystem() were missing their ISystemReset inheritance and its Reset() Implementation, leading to my segfault.
My System plugins that I added with gz::sim::Server::AddSystem() were missing their ISystemReset and its Reset() Implementation, leading to my segfault.
My System plugins that I added with gz::sim::Server::AddSystem() were missing their ISystemReset inheritance and its Reset() Implementation, leading to my segfault.
My System plugins that I added with gz::sim::Server::AddSystem() were missing their ISystemReset and its Reset() Implementation, leading to my segfault.